Unintended Beauty
Sometimes bugs or debug tests produce nice pictures, as in this case, which turned some random test data into a cool, semi-crystallized picture. I guess I’ll have to save those shaders just in case. For the reference, this one is supposed to do tangent space displacement mapping through ray tracing, but instead of writing out the final color it color codes some internal variables. As you see, debugging doesn’t have to be all about poring over countless lines of code
By the way, I’m playing with RenderMonkey now just to see how it compares to FX Composer. It has quite a different approach to shader development than FX Composer and took me a while to get my bearings, but I am beginning to like it.
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