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Posts from July 2005

DirectX Normal Maps

After unsuccessfully trying other options to create a normal map for a tree I had in POV-Ray format, I wrote a small RenderMan shader and used PovMan instead. The result is quite good, as you can see in the picture.

DirectX HLSL Shader

After much playing around and getting to know DirectX and its HLSL shader language, I have finally something at least remotely worthy of a screen shot.. it doesn’t look like much yet, the trees are fake and don’t overlap properly - but each of the ~7000 trees you can see has its own individual position [...]