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Posts from August 2008

D70s CHA error repair

My D70s camera body recently developed the dreaded ‘CHA’ error, meaning the CF memory card cannot be read. A closer inspection revealed that some of the pins were bent or pushed back… since the D70s is a fairly old model, repair would probably cost just as much as a replacement. So with nothing to lose, [...]


Nur noch 60 Sekunden

Inspiriert vom Vorspann zu ‘Nur noch 60 Sekunden’… war nicht ganz leicht ohne Makroobjektiv, aber mit etwas freizügigerem Beschneiden hat’s auch halbwegs gepasst.


Gone in 60 seconds

Inspired by the trailer to ‘Gone in 60 seconds’… a bit tricky to pull off without a macro lens, but generous cropping did the trick.


DirectX 11: conservative oDepth

Bin heute auf den folgenden Absatz eines a Artikels auf Gamasutra hingewiesen worden: Traditionally, IHVs have had to disable Z acceleration structures and algorithms when shaders write to the depth buffer via the oDepth register. The conservative oDepth feature in DirectX 11 enables shaders to write to the depth buffer within a specified region guarantee. [...]


DirectX 11: conservative oDepth

The following part of a Gamasutra article was brought to my attention: Traditionally, IHVs have had to disable Z acceleration structures and algorithms when shaders write to the depth buffer via the oDepth register. The conservative oDepth feature in DirectX 11 enables shaders to write to the depth buffer within a specified region guarantee. This [...]


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